A good start
Well, this isn't bad for your first. But there's no reason to have any rooms with no purpose AND no interactvity. People love extra stuff that you can click on. It doesn't matter if it's just flushing the toilet, or clicking on the couch to look for change under it, people like that.
There were virtually no puzzles other than finding the right thing out of a bunch of notes.
Needs a better story. With puzzles that are actually RELEVANT to the story.
Graphics need work and practice.
Also, this isn't really worth mentioning, but it's not actually a text adventure. Text adventures are when you actually type your actions in. This is just an adventure game. That happens to have text in it. Like most adventure games.
No doubt this was great learning, but now put a couple months into thinking of good puzzles, working on your graphics, etc.